UEQSRenderingComponent

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Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h

Include

#include "EnvironmentQuery/EQSRenderingComponent.h"

Syntax

class UEQSRenderingComponent : public UPrimitiveComponent

Variables

Name Description

Public variable

uint32: 1

 

bDrawOnlyWhenSelected

Protected variable

TArray< FDebugR...

 

DebugDataSolidSpheres

EQSDebug::FQueryData DebugData;.

Protected variable

TArray< FDebugR...

 

DebugDataTexts

Public variable

FString

 

DrawFlagName

Public variable

FEQSRenderingDe...

 

EQSRenderingDebugDrawDelegateHelper

Constructors

Name Description

Public function

UEQSRenderingComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

ClearStoredDebugData()

Public function

void

 

StoreDebugData

(
    const EQSDebug::FQueryData& DebugD...
)

Overridden from UPrimitiveComponent

Name Description

Public function Virtual

FPrimitiveSc...

 

CreateSceneProxy()

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Overridden from USceneComponent

Name Description

Public function Virtual Const

FBoxSphereBo...

 

CalcBounds

(
    const FTransform& LocalToWorld
)

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

CreateRenderState_Concurrent()

Used to create any rendering thread information for this component

Public function Virtual

void

 

DestroyRenderState_Concurrent()

Used to shut down any rendering thread structure for this component

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