FAnimNode_RotationOffsetBlendSpace

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Inheritance Hierarchy

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RotationOffsetBlendSpace.h

Include

#include "AnimNodes/AnimNode_RotationOffsetBlendSpace.h"

Syntax

struct FAnimNode_RotationOffsetBlendSpace : public FAnimNode_BlendSpacePlayer

Variables

Name Description

Public variable

float

 

ActualAlpha

Public variable

float

 

Alpha

Current strength of the AimOffset.

Public variable

FInputAlphaBool...

 

AlphaBoolBlend

Public variable

FName

 

AlphaCurveName

Public variable

EAnimAlphaInput...

 

AlphaInputType

Public variable

FInputScaleBias

 

AlphaScaleBias

Public variable

FInputScaleBias...

 

AlphaScaleBiasClamp

Public variable

bool

 

bAlphaBoolEnabled

Public variable

FPoseLink

 

BasePose

Public variable

bool

 

bIsLODEnabled

Public variable

int32

 

LODThreshold

Max LOD that this node is allowed to run For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited

Constructors

Overridden from FAnimNode_AssetPlayerBase

Name Description

Public function Virtual

void

 

UpdateAssetPlayer

(
    const FAnimationUpdateContext& Con...
)

Update method for the asset player, to be implemented by derived classes

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

CacheBones_AnyThread

(
    const FAnimationCacheBonesContext&...
)

Called to cache any bones that this node needs to track (e.g. in a FBoneReference).

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext& Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update().

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData& DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual Const

int32

 

GetLODThreshold()

Public function Virtual

void

 

Initialize_AnyThread

(
    const FAnimationInitializeContext&...
)

Initialize function for setup purposes

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