FAssetData::FastGetAsset

Returns the asset [UObject](API\Runtime\CoreUObject\UObject\UObject) if it is loaded or loads the asset if it is unloaded then returns the result

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetData.h

Include

#include "AssetData.h"

Syntax

UObject * FastGetAsset
(
    bool bLoad
) const

Remarks

Returns the asset UObject if it is loaded or loads the asset if it is unloaded then returns the result

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