Chaos::EChaosCollisionTraceFlag

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticles.h

Include

#include "Chaos/GeometryParticles.h"

Syntax

namespace Chaos
{
    enum EChaosCollisionTraceFlag
    {
        Chaos_CTF_UseDefault,
        Chaos_CTF_UseSimpleAndComplex,
        Chaos_CTF_UseSimpleAsComplex,
        Chaos_CTF_UseComplexAsSimple,
        Chaos_CTF_MAX,
    }
}

Values

Name

Description

Chaos_CTF_UseDefault

Use project physics settings (DefaultShapeComplexity)

Chaos_CTF_UseSimpleAndComplex

Create both simple and complex shapes.

Chaos_CTF_UseSimpleAsComplex

Create only simple shapes. Use simple shapes for all scene queries and collision tests.

Chaos_CTF_UseComplexAsSimple

Create only complex shapes (per poly).

Chaos_CTF_MAX

Remarks

Default settings implementation.

This is an approximation but only collides with spheres in the velocity direction which can hurt compared to all directions when it comes to thickness

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