Chaos::EKinematicTargetMode

Controls how a kinematic body is integrated each Evolution Advance

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MacOS
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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/KinematicGeometryParticles.h

Include

#include "Chaos/KinematicGeometryParticles.h"

Syntax

namespace Chaos
{
    enum EKinematicTargetMode
    {
        None,
        Zero,
        Position,
        Velocity,
    }
}

Values

Name

Description

None

Zero

Particle does not move and no data is changed

Position

Particle does not move, velocity and angular velocity are zeroed, then mode is set to "None".

Velocity

Particle is moved to Kinematic Target transform, velocity and angular velocity updated to reflect the change, then mode is reset to "Zero".

Remarks

Controls how a kinematic body is integrated each Evolution Advance

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