Chaos::TriQuadPrismInflation

When encountering a triangle or quad in hull generation (3-points or 4 coplanar points) we will instead generate a prism with a small thickness to emulate the desired result as a hull.

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionConvexMesh.h

Include

#include "Chaos/CollisionConvexMesh.h"

Syntax

namespace Chaos
{
    static constexpr float Chaos::TriQuadPrismInflation()
}

Remarks

When encountering a triangle or quad in hull generation (3-points or 4 coplanar points) we will instead generate a prism with a small thickness to emulate the desired result as a hull. Otherwise hull generation will fail on these cases. Verbose logging on LogChaos will point out when this path is taken for further scrutiny about the geometry

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