FParticleData

Base class for transient classes used to communicate simulated particle state between game and physics threads, which is managed by proxies.

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Inheritance Hierarchy

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h

Include

#include "Chaos/ParticleHandle.h"

Syntax

class FParticleData

Remarks

Base class for transient classes used to communicate simulated particle state between game and physics threads, which is managed by proxies.

Note the lack of virtual api.

Variables

Name Description

Public variable

EParticleType

 

Type

Constructors

Name Description

Public function

FParticleData

(
    EParticleType InType
)

Destructors

Name Description

Public function Virtual

~FParticleData()

Functions

Name Description

Public function

void

 

Reset()

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