FSpatialAccelerationCache

The SOA cache used for a single acceleration structure

Windows
MacOS
Linux

Inheritance Hierarchy

TArrayCollection

FSpatialAccelerationCache

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h

Include

#include "Chaos/PBDRigidsEvolution.h"

Syntax

class FSpatialAccelerationCache : public Chaos::TArrayCollection

Remarks

The SOA cache used for a single acceleration structure

Constructors

Functions

Name Description

Public function

void

 

AddElements

(
    const int32 Num
)

Public function Const

const TAABB <...

 

Bounds

(
    const int32 Idx
)

Public function

TAABB < FReal ...

 

Bounds

(
    const int32 Idx
)

Public function

void

 

DestroyElement

(
    const int32 Idx
)

Public function Const

int32

 

DirtyValidationCount()

Public function Const

bool

 

HasBounds

(
    const int32 Idx
)

Public function

bool &

 

HasBounds

(
    const int32 Idx
)

Public function Const

const TAccel ...

 

Payload

(
    const int32 Idx
)

Public function

TAcceleratio ...

 

Payload

(
    const int32 Idx
)

Operators

Name Description

Public function

FSpatialAcce ...

 

operator=

(
    FSpatialAccelerationCache && Other
)

Typedefs

Name

Description

THandleType

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback