TBreakingDataExt

BreakingData used in the subsystems

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h

Include

#include "Chaos/ExternalCollisionData.h"

Syntax

template<class T, int d>
struct TBreakingDataExt

Remarks

BreakingData used in the subsystems

Variables

Name Description

Public variable

TVector < T, d >

 

AngularVelocity

Public variable

FBox

 

BoundingBox

Public variable

float

 

BoundingboxExtentMax

Public variable

float

 

BoundingboxExtentMin

Public variable

float

 

BoundingboxVolume

Public variable

TVector < T, d >

 

Location

Public variable

T

 

Mass

Public variable

TGeometryPartic ...

 

Particle

Public variable

IPhysicsProxyBa ...

 

ParticleProxy

Public variable

FName

 

PhysicalMaterialName

Please don't be tempted to add the code below back.

Public variable

int32

 

SurfaceType

Public variable

FQuat

 

TransformRotation

Public variable

FVector

 

TransformScale

Public variable

FVector

 

TransformTranslation

Public variable

TVector < T, d >

 

Velocity

Constructors

Name Description

Public function

TBreakingDataExt()

Public function

TBreakingDataExt

(
    const TBreakingData < float, 3 >& I...
)

Public function

TBreakingDataExt

(
    TVector < T, d > InLocation,
    TVector < T, d > InVelocity,
    TVector < T, d > InAngularVelocity,
    T InMass,
    TGeometryParticleHandle < T, d >...,
    IPhysicsProxyBase * InParticleP...,
    float InBoundingboxVolume,
    float InBoundingboxExtentMin,
    float InBoundingboxExtentMax,
    int32 InSurfaceType
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback