| TParticleHandleBase
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Module |
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Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
Include |
#include "Chaos/ParticleHandle.h" |
template<typename T, int d, bool
bPersistent>
class TKinematicGeometryParticleHandleImp : public Chaos::TGeometryParticleHandleImp< T, d, bPersistent >
Name | Description | |
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TKinematicGeometryParticleHandleImp() |
Needed for serialization |
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TKinematicGeometryParticleHandleImp ( |
Name | Description | ||
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TUniquePtr < ... |
CreateParticleHandle ( |
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const TKinem ... |
Handle() |
Really only useful when using a transient handle. |
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TKinematicGe ... |
Handle() |
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const TKinem ... |
KinematicTarget() |
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TKinematicTa ... |
KinematicTarget() |
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EObjectState ... |
ObjectState() |
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SetV ( |
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SetVelocities ( |
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SetW ( |
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constexpr EP ... |
StaticType() |
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TSerializabl ... |
ToSerializable() |
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const TVecto ... |
V() |
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TVector < T, ... |
V() |
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const TVecto ... |
W() |
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TVector < T, ... |
W() |
Name |
Description |
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TSOAType |
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TTransientHandle |