TPBDRigidClusteredParticles

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClusteredParticles.h

Include

#include "Chaos/PBDRigidClusteredParticles.h"

Syntax

template<class T, int d>
class TPBDRigidClusteredParticles : public Chaos::TPBDRigidParticles< T, d >

Constructors

Name Description

Public function

TPBDRigidClusteredParticles()

Public function

TPBDRigidClusteredParticles

(
    const TPBDRigidParticles < T, d >& ...
)

Public function

TPBDRigidClusteredParticles

(
    TPBDRigidParticles < T, d >&& Other
)

Destructors

Functions

Name Description

Public function Const

const auto &

 

ChildrenSpatial

(
    int32 Idx
)

Public function

auto &

 

ChildrenSpatial

(
    int32 Idx
)

Public function Const

const auto &

 

ChildToParent

(
    int32 Idx
)

Public function

auto &

 

ChildToParent

(
    int32 Idx
)

Public function Const

const auto &

 

ChildToParentArray()

Public function

auto &

 

ChildToParentArray()

Public function Const

const auto &

 

ClusterGroupIndex

(
    int32 Idx
)

Public function

auto &

 

ClusterGroupIndex

(
    int32 Idx
)

Public function Const

const auto &

 

ClusterGroupIndexArray()

Public function

auto &

 

ClusterGroupIndexArray()

Public function

auto &

 

ClusterIds

(
    int32 Idx
)

Public function Const

const auto &

 

ClusterIds

(
    int32 Idx
)

Public function

auto &

 

ClusterIdsArray()

Public function Const

const auto &

 

ClusterIdsArray()

Public function

auto &

 

CollisionImpulses

(
    int32 Idx
)

Public function Const

const auto &

 

CollisionImpulses

(
    int32 Idx
)

Public function

auto &

 

CollisionImpulsesArray()

Public function Const

const auto &

 

ConnectivityEdges

(
    int32 Idx
)

Public function

auto &

 

ConnectivityEdges

(
    int32 Idx
)

Public function Const

const auto &

 

ConnectivityEdgesArray()

TODO_CHAOSPARTICLE_HANDLE: is this really needed?

Public function Const

const THandl ...

 

Handle

(
    int32 Index
)

Public function

THandleType ...

 

Handle

(
    int32 Index
)

Cannot be reference because double pointer would allow for badness, but still useful to have non const access to handle

Public function Const

const auto &

 

InternalCluster

(
    int32 Idx
)

Public function

auto &

 

InternalCluster

(
    int32 Idx
)

Public function

auto &

 

InternalClusterArray()

Public function Const

const auto &

 

InternalClusterArray()

Public function

auto &

 

MultiChildProxyData

(
    int32 Idx
)

Public function Const

const auto &

 

MultiChildProxyData

(
    int32 Idx
)

Public function Const

const auto &

 

MultiChildProxyDataArray()

Public function Const

const auto &

 

MultiChildProxyId

(
    int32 Idx
)

Public function

auto &

 

MultiChildProxyId

(
    int32 Idx
)

Public function Const

const auto &

 

MultiChildProxyIdArray()

Public function Const

const auto &

 

Strains

(
    int32 Idx
)

Public function

auto &

 

Strains

(
    int32 Idx
)

Public function Const

const auto &

 

StrainsArray()

Public function

auto &

 

StrainsArray()

Typedefs

Name

Description

THandleType

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback