TPBDRigidParticleHandleImp

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Inheritance Hierarchy

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h

Include

#include "Chaos/ParticleHandle.h"

Syntax

template<typename T, int d, bool bPersistent>
class TPBDRigidParticleHandleImp : public Chaos::TKinematicGeometryParticleHandleImp< T, d, bPersistent >

Constructors

Name Description

Protected function

TPBDRigidParticleHandleImp()

Needed for serialization

Protected function

TPBDRigidParticleHandleImp

(
    TSerializablePtr < TPBDRigidParticle ...,
    int32 InIdx,
    int32 InGlobalIdx,
    const TPBDRigidParticleParameters < ...
)

Functions

Name Description

Public function

T &

 

AngularEtherDrag()

Public function Const

T

 

AngularEtherDrag()

Public function

TVector < T, ...

 

AngularImpulse()

Public function Const

const TVecto ...

 

AngularImpulse()

Public function

int32 &

 

CollisionGroup()

Public function Const

int32

 

CollisionGroup()

Public function

TUniquePtr < ...

 

CollisionParticles()

Public function Const

const TUniqu ...

 

CollisionParticles()

Public function

void

 

CollisionParticlesInitIfNeeded()

Public function Const

int32

 

CollisionParticlesSize()

Public function Static

TUniquePtr < ...

 

CreateParticleHandle

(
    TSerializablePtr < TPBDRigidParticle ...,
    int32 InParticleIdx,
    int32 InHandleIdx,
    const TPBDRigidParticleParameters < ...
)

Public function

bool &

 

Disabled()

Public function Const

bool

 

Disabled()

Public function

TVector < T, ...

 

F()

Public function Const

const TVecto ...

 

F()

Public function Const

const TPBDRi ...

 

Handle()

Really only useful when using a transient handle.

Public function

TPBDRigidPar ...

 

Handle()

Public function

PMatrix < T, ...

 

I()

Public function Const

const PMatri ...

 

I()

Public function Const

const PMatri ...

 

InvI()

Public function

PMatrix < T, ...

 

InvI()

Public function Const

T

 

InvM()

Public function

T &

 

InvM()

Public function

int32 &

 

Island()

Public function Const

int32

 

Island()

Public function Const

T

 

LinearEtherDrag()

Public function

T &

 

LinearEtherDrag()

Public function Const

const TVecto ...

 

LinearImpulse()

Public function

TVector < T, ...

 

LinearImpulse()

Public function

T &

 

M()

Public function Const

T

 

M()

Public function Const

EObjectState ...

 

ObjectState()

Public function Const

const TVecto ...

 

P()

Public function

TVector < T, ...

 

P()

Public function Const

const TVecto ...

 

PreV()

Public function

TVector < T, ...

 

PreV()

Public function Const

const TVecto ...

 

PreW()

Public function

TVector < T, ...

 

PreW()

Public function Const

const TRotat ...

 

Q()

Public function

TRotation < T...

 

Q()

Public function

void

 

SetAngularEtherDrag

(
    const T& InAngularEtherDrag
)

Public function

void

 

SetAngularImpulse

(
    const TVector < T, d >& InAngularIm...
)

Public function

void

 

SetCollisionGroup

(
    const int32 InCollisionGroup
)

Public function

void

 

SetCollisionParticles

(
    TParticles < T, d >&& Points
)

Public function

void

 

SetDisabled

(
    const bool InDisabled
)

Public function

void

 

SetDisabledLowLevel

(
    bool disabled
)

See Comment on TRigidParticle::SetDisabledLowLevel. State changes in Evolution should accompany this call.

Public function

void

 

SetF

(
    const TVector < T, d >& InF
)

Public function

void

 

SetI

(
    const PMatrix < T, d, d >& InI
)

Public function

void

 

SetInvI

(
    const PMatrix < T, d, d >& InInvI
)

Public function

void

 

SetInvM

(
    const T& InInvM
)

Public function

void

 

SetIsland

(
    const int32 InIsland
)

Public function

void

 

SetLinearEtherDrag

(
    const T& InLinearEtherDrag
)

Public function

void

 

SetLinearImpulse

(
    const TVector < T, d >& InLinearImp...
)

Public function

void

 

SetM

(
    const T& InM
)

Public function

void

 

SetObjectState

(
    EObjectStateType InState
)

Public function

void

 

SetObjectStateLowLevel

(
    EObjectStateType InState
)

Public function

void

 

SetP

(
    const TVector < T, d >& InP
)

Public function

void

 

SetPreV

(
    const TVector < T, d >& InPreV
)

Public function

void

 

SetPreW

(
    const TVector < T, d >& InPreW
)

Public function

void

 

SetQ

(
    const TRotation < T, d >& InQ
)

Public function

void

 

SetSleeping

(
    bool bSleeping
)

Public function

void

 

SetToBeRemovedOnFracture

(
    const bool bToBeRemovedOnFracture
)

Public function

void

 

SetTorque

(
    const TVector < T, d >& InTorque
)

Public function Const

bool

 

Sleeping()

Public function Static

constexpr EP ...

 

StaticType()

Public function

bool &

 

ToBeRemovedOnFracture()

Public function Const

bool

 

ToBeRemovedOnFracture()

Public function

TVector < T, ...

 

Torque()

Public function Const

const TVecto ...

 

Torque()

Public function Const

TSerializabl ...

 

ToSerializable()

Operators

Typedefs

Name

Description

TSOAType

TTransientHandle

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