TRigidParticles

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Inheritance Hierarchy

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleRule.h

Include

#include "Chaos/ParticleRule.h"

Syntax

template<class T, int d>
class TRigidParticles : public Chaos::TKinematicGeometryParticlesImp< T, d >

Constructors

Name Description

Public function

TRigidParticles()

Public function

TRigidParticles

(
    const TRigidParticles < T, d >& Oth...
)

Public function

TRigidParticles

(
    TRigidParticles < T, d >&& Other
)

Destructors

Name Description

Public function Virtual

~TRigidParticles()

Functions

Name Description

Public function

void

 

AddSleepData

(
    TGeometryParticleHandle < T, d >...,
    bool Sleeping
)

Public function

T &

 

AngularEtherDrag

(
    const int32 index
)

Public function Const

const T &

 

AngularEtherDrag

(
    const int32 index
)

Public function

TVector < T, ...

 

AngularImpulse

(
    const int32 Index
)

Public function Const

const TVecto ...

 

AngularImpulse

(
    const int32 Index
)

Public function

void

 

ClearSleepData()

Public function

int32 &

 

CollisionGroup

(
    const int32 Index
)

Public function Const

const int32

 

CollisionGroup

(
    const int32 Index
)

Public function

TUniquePtr < ...

 

CollisionParticles

(
    const int32 Index
)

Public function Const

const TUniqu ...

 

CollisionParticles

(
    const int32 Index
)

Public function

void

 

CollisionParticlesInitIfNeeded

(
    const int32 Index
)

Public function Const

int32

 

CollisionParticlesSize

(
    int32 Index
)

Public function Const

const bool

 

Disabled

(
    const int32 Index
)

Public function

bool &

 

DisabledRef

(
    const int32 Index
)

Public function Const

const bool

 

Dynamic

(
    const int32 Index
)

Public function

TVector < T, ...

 

F

(
    const int32 Index
)

Public function Const

const TVecto ...

 

F

(
    const int32 Index
)

Public function

TArray < TSle ...

 

GetSleepData()

Public function

FRWLock &

 

GetSleepDataLock()

Public function Const

const bool

 

HasInfiniteMass

(
    const int32 Index
)

Public function Const

const PMatri ...

 

I

(
    const int32 Index
)

Public function

PMatrix < T, ...

 

I

(
    const int32 Index
)

Public function Const

const PMatri ...

 

InvI

(
    const int32 Index
)

Public function

PMatrix < T, ...

 

InvI

(
    const int32 Index
)

Public function

T &

 

InvM

(
    const int32 Index
)

Public function Const

const T

 

InvM

(
    const int32 Index
)

Public function Const

const int32

 

Island

(
    const int32 Index
)

Public function

int32 &

 

Island

(
    const int32 Index
)

Public function Const

const T &

 

LinearEtherDrag

(
    const int32 index
)

Public function

T &

 

LinearEtherDrag

(
    const int32 index
)

Public function Const

const TVecto ...

 

LinearImpulse

(
    const int32 Index
)

Public function

TVector < T, ...

 

LinearImpulse

(
    const int32 Index
)

Public function Const

const T

 

M

(
    const int32 Index
)

Public function

T &

 

M

(
    const int32 Index
)

Public function

EObjectState ...

 

ObjectState

(
    const int32 Index
)

Public function Const

const EObjec ...

 

ObjectState

(
    const int32 Index
)

Public function

void

 

SetCollisionParticles

(
    const int32 Index,
    TParticles < T, d >&& Particles
)

Public function

void

 

SetDisabledLowLevel

(
    const int32 Index,
    bool disabled
)

DisableParticle/EnableParticle on Evolution should be used.

Public function Const

const bool

 

Sleeping

(
    const int32 Index
)

Public function Const

const bool

 

ToBeRemovedOnFracture

(
    const int32 Index
)

Public function

bool &

 

ToBeRemovedOnFracture

(
    const int32 Index
)

Public function Const

const TVecto ...

 

Torque

(
    const int32 Index
)

Public function

TVector < T, ...

 

Torque

(
    const int32 Index
)

Public function Const

FString

 

ToString

(
    int32 index
)

Overridden from TGeometryParticlesImp

Name Description

Public function Virtual

void

 

Serialize

(
    FChaosArchive & Ar
)

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