FSkeletalMeshPhysicsProxyParams

Copyright Epic Games, Inc. All Rights Reserved.

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References

Module

ChaosSolvers

Header

/Engine/Source/Runtime/Experimental/ChaosSolvers/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h

Include

#include "PhysicsProxy/SkeletalMeshPhysicsProxy.h"

Syntax

struct FSkeletalMeshPhysicsProxyParams

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable

FBoneHierarchy

 

BoneHierarchy

Analytic implicit representation

Public variable

bool

 

bSimulating

Public variable

int32

 

CollisionGroup

Public variable

ECollisionTypeE ...

 

CollisionType

Public variable

float

 

Density

Public variable

FVector

 

InitialAngularVelocity

Public variable

FVector

 

InitialLinearVelocity

Public variable

FTransform

 

InitialTransform

Transform hierarchy

Public variable

FTransform

 

LocalToWorld

Public variable

float

 

MaxMass

Public variable

int32

 

MaxNumParticles

Public variable

int32

 

MaxRes

Public variable

TArray < FVector ...

 

MeshVertexPositions

Mesh

Public variable

float

 

MinMass

Public variable

int32

 

MinNumParticles

Public variable

int32

 

MinRes

Public variable

FString

 

Name

Public variable

EObjectStateTyp ...

 

ObjectType

Public variable

float

 

ParticlesPerUnitArea

Public variable

Chaos::TSeriali ...

 

PhysicalMaterial

Public variable

TArray < FIntVec ...

 

Triangles

Constructors

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