PhysicsProxy

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Classes

Name

Description

Public class

FAnalyticImplicitGroup

Copyright Epic Games, Inc. All Rights Reserved.

Public class

FFieldSystemPhysicsProxy

Public class

FGeometryCollectionPhysicsProxy

Class to manage sharing data between the game thread and the simulation thread (which may not be different than the game thread) for a `FGeometryDynamicCollection _.

Public class

FInitialState

Public struct

FPhysicsProxyKinematicUpdate

Public class

FSingleParticlePhysicsProxy

PARTICLE_TYPE_ is one of: Chaos::TGeometryParticle`Chaos::TKinematicGeometryParticle`Chaos::TPBDRigidParticle_

Public class

FSkeletalMeshPhysicsProxy

Public struct

FSkeletalMeshPhysicsProxyInputs

Public struct

FSkeletalMeshPhysicsProxyOutputs

Public struct

FSkeletalMeshPhysicsProxyParams

Copyright Epic Games, Inc. All Rights Reserved.

Public class

FStaticMeshPhysicsProxy

Public class

FStubFieldData

Public class

FStubGeometryCollectionData

Public struct

FStubSkeletalMeshData

Typedefs

Functions

Name Description

Public function

void

 

BuildSimulationData

(
    Chaos::FErrorReporter & ErrorReport...,
    FGeometryCollection & GeometryColle...,
    const FSharedSimulationParameters &...
)

Public function

Chaos::TTria ...

 

CreateTriangleMesh

(
    const int32 FaceStart,
    const int32 FaceCount,
    const TManagedArray < bool >& Visib...,
    const TManagedArray < FIntVector >&...
)

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