ClothingSystemRuntimeCommon

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MacOS
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Filters

Classes

Name

Description

Public struct

FClothingAssetMeshBinding

Helper struct to hold binding information on a clothing asset, used to enumerate all of the bindings on a skeletal mesh with `GetMeshClothingAssetBindings() _ below.

Public class

FClothingSystemRuntimeCommonModule

Public class

UClothingAssetCommon

Implementation of non-solver specific, but common Engine related functionality.

Public class

UClothingAssetCustomData

Custom data wrapper for clothing assets.

Public class

UClothLODDataBase

Functions

Name Description

Public function

void

 

ClothingAssetUtils::ClearSectionClothingData

(
    FSkelMeshSection & InSection
)

Clears the clothing tracking struct of a section.

Public function

void

 

ClothingAssetUtils::GetMeshClothingAssetBindings

(
    USkeletalMesh * InSkelMesh,
    TArray < FClothingAssetMeshBinding >& OutBindings
)

Given a skeletal mesh, find all of the currently bound clothing assets and their binding information

Public function

void

 

ClothingAssetUtils::GetMeshClothingAssetBindings

(
    USkeletalMesh * InSkelMesh,
    TArray < FClothingAssetMeshBinding >& OutBindings,
    int32 InLodIndex
)

Similar to above, but only inspects the specified LOD.

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