FString::Printf

Constructs [FString](API\Runtime\Core\Containers\FString) object similarly to how classic sprintf works.

Windows
MacOS
Linux

Syntax

template<typename FmtType, typename... Types>
static TEnableIf< TIsArrayOrRefOfType< FmtType, TCHAR >::Value, FString >::Type Printf
(
    const FmtType & Fmt,
    Types... Args
)

Remarks

Constructs FString object similarly to how classic sprintf works.

Returns

FString object that was constructed using format and additional parameters.

Parameters

Parameter

Description

Format

Format string that specifies how FString should be built optionally using additional args. Refer to standard printf format.

Depending on format function may require additional arguments to build output object.

Example Code

MyCharacter.cpp at line 431:

        FVector Orgin;  
        FVector BoundsExtent;  
        GetActorBounds(false, Orgin, BoundsExtent);  
        FString CoordinateString = FString::Printf(TEXT("Character Position is %s"), *Orgin.ToCompactString());

References

Module

Core

Header

Runtime/Core/Public/Containers/UnrealString.h

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