FString::Printf

Windows
MacOS
Linux

Deprecated

  • The formatting string must now be a TCHAR string literal.

Syntax

template<typename FmtType, typename... Types>
static TEnableIf<!TIsArrayOrRefOfType< FmtType, TCHAR >::Value, FString >::Type Printf
(
    const FmtType & Fmt,
    Types... Args
)

Example Code

MyCharacter.cpp at line 431:

        FVector Orgin;  
        FVector BoundsExtent;  
        GetActorBounds(false, Orgin, BoundsExtent);  
        FString CoordinateString = FString::Printf(TEXT("Character Position is %s"), *Orgin.ToCompactString());

References

Module

Core

Header

Runtime/Core/Public/Containers/UnrealString.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback