FString::Reserve

To allow more efficient memory handling, automatically adds one for the string termination.

Windows
MacOS
Linux

Syntax

void Reserve
(
    int32 CharacterCount
)

Remarks

To allow more efficient memory handling, automatically adds one for the string termination.

References

Module

Core

Header

Runtime/Core/Public/Containers/UnrealString.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback