FStringOutputDevice

String output device.

Windows
MacOS
Linux

Inheritance Hierarchy

Syntax

class FStringOutputDevice :
    public FString,
    public FOutputDevice

Remarks

String output device.

Constructors

Name Description

Public function

FStringOutputDevice

(
    const TCHAR* OutputDeviceName
)

Public function

FStringOutputDevice

(
    FStringOutputDevice&&
)

Public function

FStringOutputDevice

(
    const FStringOutputDevice&
)

Functions

Name Description

Public function Virtual

void

 

Serialize

(
    const TCHAR* InData,
    ELogVerbosity::Type Verbosity,
    const FName& Category
)

Operators

Name Description

Public function Virtual

FString &

 

operator+=

(
    const FString& Other
)

Make += operator virtual.

Public function

FStringOutpu...

 

operator=

(
    FStringOutputDevice&&
)

Public function

FStringOutpu...

 

operator=

(
    const FStringOutputDevice&
)

References

Module

Core

Header

Runtime/Core/Public/Containers/UnrealString.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback