ELocalizationLoadFlags

Load flags used in localization initialization.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/LocalizedTextSourceTypes.h

Include

#include "Internationalization/LocalizedTextSourceTypes.h"

Syntax

enum ELocalizationLoadFlags
{
    None                  = 0,
    Native                = 1<<0,
    Editor                = 1<<1,
    Game                  = 1<<2,
    Engine                = 1<<3,
    Additional            = 1<<4,
    ForceLocalizedGame    = 1<<5,
}

Values

Name

Description

None

Load no data

Native

Load native data

Editor

Load editor localization data

Game

Load game localization data

Engine

Load engine localization data

Additional

Load additional (eg, plugin) localization data

ForceLocalizedGame

Force localized game data to be loaded, even when running in the editor

Remarks

Load flags used in localization initialization.

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