Name |
Description |
|
---|---|---|
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ELocalizedTextSourcePriority |
Pre-defined priorities for ILocalizedTextSource. |
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FArchiveEntry |
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FBreakIterator |
Copyright Epic Games, Inc. All Rights Reserved. |
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FCulture |
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FCultureFilter |
Copyright Epic Games, Inc. All Rights Reserved. |
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FDecimalNumberFormattingRules |
Rules used to format or parse a decimal number |
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FDecimalNumberFractionalLimits |
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FDecimalNumberIntegralLimits |
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FFormatArgumentData |
Used to pass argument/value pairs into FText::Format via UKismetTextLibrary::Format. |
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FFormatArgumentValue |
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FGatherableTextData |
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FHistoricTextFormatData |
Used to gather information about a historic text format operation |
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FHistoricTextNumericData |
Used to gather information about a historic numeric format operation |
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FInternationalization |
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FInternationalizationArchive |
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FInternationalizationManifest |
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FLocItem |
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FLocKey |
Copyright Epic Games, Inc. All Rights Reserved. |
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FLocKeyMapFuncs |
Case sensitive hashing function for TMap |
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FLocKeyMultiMapFuncs |
Case sensitive hashing function for TMultiMap |
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FLocKeySetFuncs |
Case sensitive hashing function for TSet |
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FLocKeySortedMapLess |
Case sensitive comparison function for TSortedMap |
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FLocMetadataObject |
A LocMetadata Object is a structure holding an unordered set of name/value pairs. |
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FLocMetadataValue |
A Metadata Value is a structure that can be a number of types. |
|
FLocMetadataValueArray |
A LocMetadata Array Value. |
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FLocMetadataValueBoolean |
A LocMetadata Boolean Value. |
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FLocMetadataValueObject |
A LocMetadata Object Value. |
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FLocMetadataValueString |
A LocMetadata String Value. |
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FManifestContext |
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FManifestEntry |
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FNumberFormattingOptions |
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FNumberParsingOptions |
|
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FPolyglotTextData |
Polyglot data that may be registered to the text localization manager at runtime. |
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FRegexMatcher |
Implements a regular expression pattern matcher. |
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FRegexPattern |
Implements a regular expression pattern. |
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FStringTable |
String table implementation. Holds Key->SourceString pairs of text. |
|
FStringTableEntry |
Entry within a string table |
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FStringTableRedirects |
String table redirect utils |
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FStringTableRegistry |
Singleton registry of known string table instances |
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FText |
|
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FTextBuilder |
|
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FTextChronoFormatter |
Utility for performing low-level localized chronological formats. |
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FTextComparison |
Utility for performing low-level text comparison. |
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FTextDirectionInfo |
A single complex layout entry. |
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FTextFormat |
Cached compiled expression used by the text formatter. |
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FTextFormatPatternDefinition |
Definition of the pattern used during a text format. |
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FTextFormatString |
Type used as a string literal by the text formatter. |
|
FTextFormatter |
A text formatter is responsible for formatting text patterns using a set of named or ordered arguments. |
|
FTextGeneratorBase |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FTextId |
Optimized representation of a text identity (a namespace and key pair). |
|
FTextInspector |
|
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FTextKey |
Optimized representation of a case-sensitive string, as used by localization keys. |
|
FTextLocalizationManager |
Singleton class that manages display strings for FText. |
|
FTextLocalizationMetaDataResource |
Utility class for working with Localization MetaData Resource (LocMeta) files. |
|
FTextLocalizationResource |
Utility class for working with Localization Resource (LocRes) files. |
|
FTextLocalizationResourceVersion |
Version information for compiled LocMeta (Localization MetaData Resource) and LocRes (Localization Resource) files |
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FTextSnapshot |
A snapshot of an FText at a point in time that can be used to detect changes in the FText, including live-culture changes |
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FTextSourceData |
|
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FTextSourceSiteContext |
|
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FTextStringHelper |
|
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FTextTransformer |
Utility for performing low-level localized transforms. |
|
FUnicodeChar |
Unicode character helper functions |
|
IBreakIterator |
Copyright Epic Games, Inc. All Rights Reserved. |
|
ICustomCulture |
Interface for a custom culture. |
|
ILocalizedTextSource |
Interface for a localized text source. |
|
IStringTableEngineBridge |
Interface to allow Core code to access String Table assets from the Engine |
|
ITextBiDi |
Defines the interface for a re-usable BiDi object |
|
ITextData |
Interface to the internal data for an FText. |
|
ITextFormatArgumentModifier |
Interface for a format argument modifier. |
|
ITextGenerator |
Interface to an object that generates a localized string. |
Name |
Description |
|
---|---|---|
|
EDateTimeStyle::Type |
|
|
EFormatArgumentType::Type |
Redeclared in KismetTextLibrary for meta-data extraction purposes, be sure to update there as well |
|
ETextComparisonLevel::Type |
|
|
ETextFlag::Type |
|
|
TextBiDi::ETextDirection |
Lists the potential reading directions for text |
|
TextNamespaceUtil::ETextCopyMethod |
Name | Description | ||
---|---|---|---|
|
void |
FastDecimalFormat::NumberToString ( |
|
|
FastDecimalFormat::NumberToString ( |
||
|
FastDecimalFormat::NumberToString ( |
||
|
FastDecimalFormat::NumberToString ( |
||
|
FastDecimalFormat::NumberToString ( |
||
|
FastDecimalFormat::NumberToString ( |
||
|
FastDecimalFormat::NumberToString ( |
||
|
void |
FastDecimalFormat::NumberToString ( |
|
|
void |
FastDecimalFormat::NumberToString ( |
|
|
void |
FastDecimalFormat::NumberToString ( |
|
|
void |
FastDecimalFormat::NumberToString ( |
|
|
void |
FastDecimalFormat::NumberToString ( |
|
|
void |
FastDecimalFormat::NumberToString ( |
|
|
void |
FastDecimalFormat::NumberToString ( |
|
|
void |
FastDecimalFormat::NumberToString ( |
|
|
void |
FastDecimalFormat::NumberToString ( |
|
|
FastDecimalFormat::NumberToString ( |
||
|
FastDecimalFormat::NumberToString ( |
||
|
FastDecimalFormat::NumberToString ( |
||
|
FastDecimalFormat::NumberToString ( |
||
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
FastDecimalFormat::StringToNumber ( |
|
|
bool |
TextBiDi::IsControlCharacter ( |
Utility function which tests to see whether the given character is a bidirectional control character. |
|
void |
TextFormatUtil::FormatNamed ( |
|
|
void |
TextFormatUtil::FormatNamed ( |
|
|
void |
TextFormatUtil::FormatOrdered ( |
|
|
void |
TextFormatUtil::FormatOrdered ( |
|
|
uint32 |
TextKeyUtil::HashString ( |
|
|
uint32 |
TextKeyUtil::HashString ( |
Utility to produce a hash for a UTF-16 string (as used by FTextKey) |
|
uint32 |
TextKeyUtil::HashString ( |
Utility to produce a hash for a string (as used by FTextKey) |
|
uint32 |
TextKeyUtil::HashString ( |
Utility to produce a hash for a string (as used by FTextKey) |
|
uint32 |
TextKeyUtil::HashString ( |
Utility to produce a hash for a UTF-16 string (as used by FTextKey) |
|
uint32 |
TextKeyUtil::HashString ( |
|
|
uint32 |
TextKeyUtil::HashString ( |
Utility to produce a hash for a string (as used by FTextKey) |
|
void |
TextLocalizationResourceUtil::ClearNativeEditorCultureName() |
Clear the native culture for the editor so it will be re-cached on the text call to GetNativeEditorCultureName. |
|
void |
TextLocalizationResourceUtil::ClearNativeEngineCultureName() |
Clear the native culture for the engine so it will be re-cached on the text call to GetNativeEngineCultureName. |
|
void |
TextLocalizationResourceUtil::ClearNativeProjectCultureName() |
Clear the native culture for the current project so it will be re-cached on the text call to GetNativeProjectCultureName. |
|
const TArray... |
TextLocalizationResourceUtil::GetDisabledLocalizationTargets() |
Get the array of localization targets that have been disabled for the current configuration. |
|
TextLocalizationResourceUtil::GetLocalizationTargetNameForChunkId ( |
Get the name that the given localization target should have for the given chunk ID. |
|
|
TextLocalizationResourceUtil::GetLocalizedCultureNames |
Given some paths to look at, populate a list of culture names that we have available localization resource information for. |
|
|
TextLocalizationResourceUtil::GetNativeCultureName ( |
Given a localization category, get the native culture for the targets for that category (if known). |
|
|
TextLocalizationResourceUtil::GetNativeCultureName |
Given some paths to look at, get the native culture for the targets within those paths (if known). |
|
|
TextLocalizationResourceUtil::GetNativeEditorCultureName ( |
Get the native culture for the editor. |
|
|
TextLocalizationResourceUtil::GetNativeEngineCultureName ( |
Get the native culture for the engine. |
|
|
TextLocalizationResourceUtil::GetNativeProjectCultureName ( |
Get the native culture for the current project (if known). |
|
|
TextNamespaceUtil::BuildFullNamespace |
Given a text and package namespace, build the full version that should be used by the localization system. |
|
|
TextNamespaceUtil::CopyTextToPackage ( |
Make a copy of the given text that's valid to use with the given package namespace, optionally preserving its existing key. |
|
|
TextNamespaceUtil::ExtractPackageNamespace ( |
Given a text namespace, extract any package namespace that may currently be present. |
|
|
TextNamespaceUtil::GetPackageNamespace ( |
Given an archive, try and get the package namespace it should use for localization. |
|
|
TextNamespaceUtil::StripPackageNamespace ( |
Given a text namespace, strip any package namespace that may currently be present. |
|
|
void |
TextNamespaceUtil::StripPackageNamespaceInline ( |
Given a text namespace, strip any package namespace that may currently be present. |
|
FCulturePtr |
UE4LocGen_Private::GetCultureImpl ( |
Name | Description | ||
---|---|---|---|
|
constexpr TCHAR |
PackageNamespaceEndMarker |
|
|
constexpr TCHAR |
PackageNamespaceStartMarker |