FMath::SegmentPlaneIntersection

Returns true if there is an intersection between the segment specified by StartPoint and Endpoint, and the plane on which polygon Plane lies.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

static bool SegmentPlaneIntersection
(
    const FVector & StartPoint,
    const FVector & EndPoint,
    const FPlane & Plane,
    FVector & out_IntersectionPoint
)

Remarks

Returns true if there is an intersection between the segment specified by StartPoint and Endpoint, and the plane on which polygon Plane lies. If there is an intersection, the point is placed in out_IntersectionPoint

Returns

true if intersection occurred

Parameters

Parameter

Description

StartPoint

start point of segment

EndPoint

end point of segment

Plane

plane to intersect with

out_IntersectionPoint

out var for the point on the segment that intersects the mesh (if any)

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