FMath::VRandCone

Returns a random unit vector, uniformly distributed, within the specified cone ConeHalfAngleRad is the half-angle of cone, in radians.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

static FVector VRandCone
(
    FVector const & Dir,
    float ConeHalfAngleRad
)

Remarks

Returns a random unit vector, uniformly distributed, within the specified cone ConeHalfAngleRad is the half-angle of cone, in radians. Returns a normalized vector.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback