FRotationMatrix::MakeFromXZ

Builds a matrix with given X and Z axes.

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Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/RotationMatrix.h

Include

#include "Math/RotationMatrix.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

static FMatrix MakeFromXZ
(
    FVector const & XAxis,
    FVector const & ZAxis
)

Remarks

Builds a matrix with given X and Z axes. X will remain fixed, Z may be changed minimally to enforce orthogonality. Y will be computed. Inputs need not be normalized.

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