FTransform::AreScale3DsEqual

Test if A's scale equals B's scale, within a tolerance. Preferred over "A.GetScale3D().Equals(B.GetScale3D())" because it is faster on some platforms.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h

Include

#include "Math/TransformNonVectorized.h"

Syntax

static bool AreScale3DsEqual
(
    const FTransform & A,
    const FTransform & B,
    float Tolerance
)

Remarks

Test if A's scale equals B's scale, within a tolerance. Preferred over "A.GetScale3D().Equals(B.GetScale3D())" because it is faster on some platforms.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback