FTransform::BlendFromIdentityAndAccumulate

Blends the Identity transform with a weighted source transform and accumulates that into a destination transform

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h

Include

#include "Math/TransformNonVectorized.h"

Syntax

static void BlendFromIdentityAndAccumulate
(
    FTransform & FinalAtom,
    FTransform & SourceAtom,
    float BlendWeight
)

Remarks

Blends the Identity transform with a weighted source transform and accumulates that into a destination transform

SourceAtom = Blend(Identity, SourceAtom, BlendWeight) FinalAtom.Rotation = SourceAtom.Rotation * FinalAtom.Rotation FinalAtom.Translation += SourceAtom.Translation FinalAtom.Scale3D *= SourceAtom.Scale3D

Parameters

Parameter

Description

FinalAtom

[in/out] The atom to accumulate the blended source atom into

SourceAtom

The target transformation (used when BlendWeight = 1); this is modified during the process

BlendWeight

The blend weight between Identity and SourceAtomSet this transform to the weighted blend of the supplied two transforms.

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