FTransform::FTransform

Constructor with all components initialized, taking a [FRotator](API\Runtime\Core\Math\FRotator) as the rotation component

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h

Include

#include "Math/TransformNonVectorized.h"

Syntax

FTransform
(
    const FRotator & InRotation,
    const FVector & InTranslation,
    const FVector & InScale3D
)

Remarks

Constructor with all components initialized, taking a FRotator as the rotation component

Parameters

Parameter

Description

InRotation

The value to use for rotation component (after being converted to a quaternion)

InTranslation

The value to use for the translation component

InScale3D

The value to use for the scale component

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback