FVector4::InitFromString

Initialize this Vector based on an [FString](API\Runtime\Core\Containers\FString).

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/Vector4.h

Include

#include "Math/Vector4.h"

Syntax

bool InitFromString
(
    const FString & InSourceString
)

Remarks

Initialize this Vector based on an FString. The String is expected to contain X=, Y=, Z=, W=. The FVector4 will be bogus when InitFromString returns false.

Returns

true if the X,Y,Z values were read successfully; false otherwise.

Parameters

Parameter

Description

InSourceString

FString containing the vector values.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback