FVector4::ToOrientationQuat

Return the Quaternion orientation corresponding to the direction in which the vector points.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/Vector4.h

Include

#include "Math/Vector4.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

FQuat ToOrientationQuat() const

Remarks

Return the Quaternion orientation corresponding to the direction in which the vector points.

Returns

Quaternion from the Vector's direction.

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