FVector4::ToOrientationRotator

Return the [FRotator](API\Runtime\Core\Math\FRotator) orientation corresponding to the direction in which the vector points.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/Vector4.h

Include

#include "Math/Vector4.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

FRotator ToOrientationRotator() const

Remarks

Return the FRotator orientation corresponding to the direction in which the vector points. Sets Yaw and Pitch to the proper numbers, and sets roll to zero because the roll can't be determined from a vector.

Returns

FRotator from the Vector's direction.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback