ConvertRelativePathToFull

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

FString

 

ConvertRelativePathToFull

(
    const FString & InPath
)

Converts a relative path name to a fully qualified name relative to the process BaseDir().

Public function Static

FString

 

ConvertRelativePathToFull

(
    FString && InPath
)

Converts a relative path name to a fully qualified name relative to the process BaseDir().

Public function Static

FString

 

ConvertRelativePathToFull

(
    const FString & BasePath,
    const FString & InPath
)

Converts a relative path name to a fully qualified name relative to the specified BasePath.

Public function Static

FString

 

ConvertRelativePathToFull

(
    const FString & BasePath,
    FString && InPath
)

Converts a relative path name to a fully qualified name relative to the specified BasePath.

Public function Static

FString

 

ConvertRelativePathToFull

(
    FString && BasePath,
    const FString & InPath
)

Converts a relative path name to a fully qualified name relative to the specified BasePath.

Public function Static

FString

 

ConvertRelativePathToFull

(
    FString && BasePath,
    FString && InPath
)

Converts a relative path name to a fully qualified name relative to the specified BasePath.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback