FPaths::MakeStandardFilename

Make fully standard "Unreal" pathname:

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/Paths.h

Include

#include "Misc/Paths.h"

Source

/Engine/Source/Runtime/Core/Private/Misc/Paths.cpp

Syntax

static void MakeStandardFilename
(
    FString & InPath
)

Remarks

Make fully standard "Unreal" pathname:

  • Normalizes path separators [NormalizeFilename]

  • Removes extraneous separators [NormalizeDirectoryName, as well removing adjacent separators]

  • Collapses internal ..'s

  • Makes relative to Engine (will ALWAYS start with ......)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback