EModuleChangeReason

Enumerates reasons for modules to change.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h

Include

#include "Modules/ModuleManager.h"

Syntax

enum EModuleChangeReason
{
    ModuleLoaded,
    ModuleUnloaded,
    PluginDirectoryChanged,
}

Values

Name

Description

ModuleLoaded

A module has been loaded and is ready to be used.

ModuleUnloaded

A module has been unloaded and should no longer be used.

PluginDirectoryChanged

The paths controlling which plug-ins are loaded have been changed and the given module has been found, but not yet loaded.

Remarks

Enumerates reasons for modules to change.

Values of this type will be passed into OnModuleChanged() delegates.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback