FModuleStatus

Structure for reporting module statuses.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h

Include

#include "Modules/ModuleManager.h"

Syntax

struct FModuleStatus

Remarks

Structure for reporting module statuses.

Variables

Name Description

Public variable

bool

 

bIsGameModule

Whether this module contains game play code.

Public variable

bool

 

bIsLoaded

Whether the module is currently loaded or not.

Public variable

FString

 

FilePath

Full path to this module file on disk.

Public variable

FString

 

Name

Short name for this module.

Constructors

Name Description

Public function

FModuleStatus()

Default constructor.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback