FName::FName

Constructor used by [FLinkerLoad](API\Runtime\CoreUObject\UObject\FLinkerLoad) when loading its name table; Creates an [FName](API\Runtime\Core\UObject\FName) with an instance number of 0 that does not attempt to split the [FName](API\Runtime\Core\UObject\FName) into string and number portions.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

FName
(
    const FNameEntrySerialized & LoadedEntry
)

Remarks

Constructor used by FLinkerLoad when loading its name table; Creates an FName with an instance number of 0 that does not attempt to split the FName into string and number portions. Also, this version skips calculating the hashes of the names if possible

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