FNameEntrySerialized

This struct is only used during loading/saving and is not part of the runtime costs

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Syntax

struct FNameEntrySerialized

Remarks

This struct is only used during loading/saving and is not part of the runtime costs

Variables

Name Description

Public variable

union FNameEntr...

 

@492

Public variable

ANSICHAR[NAME_S...

 

AnsiName

Public variable

bool

 

bIsWide

Public variable

uint16

 

CasePreservingHash

Public variable

FNameEntryId

 

Index

Public variable

uint16

 

NonCasePreservingHash

These are not used anymore but recalculated on save to maintain serialization format.

Public variable

WIDECHAR[NAME_S...

 

WideName

Constructors

Name Description

Public function

FNameEntrySerialized

(
    const FNameEntry& NameEntry
)

Public function

FNameEntrySerialized

(
    enum ELinkerNameTableConstructor
)

Functions

Name Description

Public function Const

ANSICHAR con...

 

GetAnsiName()

Returns direct access to null-terminated name if narrow

Public function Const

FString

 

GetPlainNameString()

Returns FString of name portion minus number.

Public function Const

WIDECHAR con...

 

GetWideName()

Returns direct access to null-terminated name if wide

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback