FUntypedBulkData::StoreCompressedOnDisk

Sets whether we should store the data compressed on disk.

Windows
MacOS
Linux

Deprecated

  • Use the FName version of StoreCompressedOnDisk

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h

Include

#include "Serialization/BulkData.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkData.cpp

Syntax

void StoreCompressedOnDisk
(
    ECompressionFlags CompressionFlags
)

Remarks

Sets whether we should store the data compressed on disk.

Parameters

Parameter

Description

CompressionFlags

Flags to use for compressing the data. Use COMPRESS_NONE for no compression, or something like COMPRESS_ZLIB to compress the data

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback