FNetBitReader

FNetBitWriter A bit writer that serializes FNames and UObject* through a network packagemap.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h

Include

#include "UObject/CoreNet.h"

Syntax

class FNetBitReader : public FBitReader

Remarks

FNetBitWriter A bit writer that serializes FNames and UObject* through a network packagemap. FNetBitReader A bit reader that serializes FNames and UObject* through a network packagemap.

Variables

Name Description

Public variable

UPackageMap *

 

PackageMap

Constructors

Name Description

Public function

FNetBitReader

(
    UPackageMap* InPackageMap,
    uint8* Src,
    int64 CountBits
)

Overridden from FBitReader

Name Description

Public function Virtual Const

void

 

CountMemory

(
    FArchive& Ar
)

Counts the in-memory bytes used by this object

Operators

Name Description

Public function Virtual

FArchive &

 

operator<<

(
    FName& Value
)

Serializes an FName value from or into this archive.

Public function Virtual

FArchive &

 

operator<<

(
    UObject*& Value
)

Serializes an UObject value from or into this archive.

Public function Virtual

FArchive &

 

operator<<

(
    FSoftObjectPath& Value
)

Serializes soft object paths from or into this archive.

Public function Virtual

FArchive &

 

operator<<

(
    FSoftObjectPtr& Value
)

Serializes asset pointer from or into this archive.

Public function Virtual

FArchive &

 

operator<<

(
    FWeakObjectPtr& Value
)

Serializes FWeakObjectPtr value from or into this archive.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback