UProperty::SerializeBinProperty

Serializes the property with the struct's data residing in Data.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

void SerializeBinProperty
(
    FStructuredArchive::FSlot Slot,
    void * Data,
    int32 ArrayIdx
)

Remarks

Serializes the property with the struct's data residing in Data.

Parameters

Parameter

Description

Ar

the archive to use for serialization

Data

pointer to the location of the beginning of the struct's property data

ArrayIdx

if not -1 (default), only this array slot will be serialized

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback