FD3D12SamplerState

Windows
MacOS
Linux

Inheritance Hierarchy

FRHISamplerState

FD3D12DeviceChild

FD3D12LinkedAdapterObject< FD3D12SamplerState >

FD3D12SamplerState

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12State.h

Include

#include "D3D12State.h"

Syntax

class FD3D12SamplerState :
    public FRHISamplerState ,
    public FD3D12DeviceChild,
    public FD3D12LinkedAdapterObject< FD3D12SamplerState >

Variables

Name Description

Public variable

D3D12_CPU_DESCR...

 

Descriptor

Public variable

uint32

 

DescriptorHeapIndex

Public variable

const uint16

 

ID

Constructors

Name Description

Public function

FD3D12SamplerState

(
    FD3D12Device* InParent,
    const D3D12_SAMPLER_DESC& Desc,
    uint16 SamplerID
)

Destructors

Name Description

Public function

~FD3D12SamplerState()

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback