| FMovementProperties
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
Include |
#include "AI/Navigation/NavigationTypes.h" |
struct FMovementProperties
Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests.
Name | Description | ||
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|
uint8: 1 |
bCanCrouch |
If true, this Pawn is capable of crouching. |
|
uint8: 1 |
bCanFly |
If true, this Pawn is capable of flying. |
|
uint8: 1 |
bCanJump |
If true, this Pawn is capable of jumping. |
|
uint8: 1 |
bCanSwim |
If true, this Pawn is capable of swimming or moving through fluid volumes. |
|
uint8: 1 |
bCanWalk |
If true, this Pawn is capable of walking or moving on the ground. |
Name | Description | |
---|---|---|
|
FMovementProperties() |