Navigation

Windows
MacOS
Linux

Classes

Constants

Typedefs

Name

Description

FNavAllocator

FNavDataPerInstanceTransformDelegate

Used to gather per instance transforms in a specific area

FNavPathQueryDelegate

Delegate used to communicate that path finding query has been finished.

FNavPathSharedPtr

FNavPathSharedRef

FNavPathWeakPtr

FSharedConstNavQueryFilter

FSharedNavQueryFilter

NavNodeRef

Uniform identifier type for navigation data elements may it be a polygon or graph node

Enums

Functions

Name Description

Public function Static

const FBox

 

FNavigationSystem::InvalidBoundingBox

(
    ForceInit
)

Public function

bool

 

FNavigationSystem::IsValidLocation

(
    const FVector& TestLocation
)

Public function

uint32

 

GetTypeHash

(
    const FNavAgentProperties& A
)

Variables

Name Description

Public variable

const float

 

FallbackAgentHeight

Used as a fallback value for navigation agent height, when none specified via UNavigationSystem::SupportedAgents

Public variable

const float

 

FallbackAgentRadius

Used as a fallback value for navigation agent radius, when none specified via UNavigationSystem::SupportedAgents

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback