UAISystemBase

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/AI/AISystemBase.h

Include

#include "AI/AISystemBase.h"

Syntax

class UAISystemBase : public UObject

Constructors

Name Description

Public function

UAISystemBase

(
    const FObjectInitializer& ObjectIn...
)

Destructors

Name Description

Public function Virtual

~UAISystemBase()

Functions

Name Description

Public function Virtual

void

 

CleanupWorld

(
    bool bSessionEnded,
    bool bCleanupResources,
    UWorld* NewWorld
)

Called by UWorld::CleanupWorld.

Public function Static

FSoftClassPa...

 

GetAISystemClassName()

Public function Static

FName

 

GetAISystemModuleName()

Public function Virtual

void

 

InitializeActorsForPlay

(
    bool bTimeGotReset
)

Called when world initializes all actors and prepares them to start gameplay

Public function Virtual

void

 

OnMatchStateSet

(
    FName NewMatchState
)

Handles FGameModeEvents::OnGameModeMatchStateSetEvent().Broadcast(MatchState);

Public function Static

bool

 

ShouldInstantiateInNetMode

(
    ENetMode NetMode
)

Public function Virtual

void

 

StartPlay()

Called by UWorld::BeginPlay to indicate the gameplay has started.

Public function Virtual

void

 

WorldOriginLocationChanged

(
    FIntVector OldOriginLocation,
    FIntVector NewOriginLocation
)

Event called on world origin location changes

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