AddRadialImpulseToPxRigidBody_AssumesLocked

Calculates correct impulse at the body's center of mass and adds the impulse to the body.

Windows
MacOS
Linux

Syntax

void AddRadialImpulseToPxRigidBody_AssumesLocked
(
    PxRigidBody & PRigidBody,
    const FVector & Origin,
    float Radius,
    float Strength,
    uint8 Falloff,
    bool bVelChange
)

Remarks

Calculates correct impulse at the body's center of mass and adds the impulse to the body.

References

Module

Engine

Header

Runtime/Engine/Public/PhysXPublic.h

Source

Runtime/Engine/Private/PhysicsEngine/PhysXSupport.cpp

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