UAnimNotifyState

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState.h

Include

#include "Animation/AnimNotifies/AnimNotifyState.h"

Syntax

class UAnimNotifyState : public UObject

Variables

Name Description

Public variable

bool

 

bIsNativeBranchingPoint

End UObject Interface This notify is always a branching point when used on Montages.

Public variable

FColor

 

NotifyColor

Color of Notify in editor

Constructors

Name Description

Public function

UAnimNotifyState

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

BranchingPointNotifyBegin

(
    FBranchingPointNotifyPayload & Bran...
)

Public function Virtual

void

 

BranchingPointNotifyEnd

(
    FBranchingPointNotifyPayload & Bran...
)

Public function Virtual

void

 

BranchingPointNotifyTick

(
    FBranchingPointNotifyPayload & Bran...,
    float FrameDeltaTime
)

Public function Virtual Const

bool

 

CanBePlaced

(
    UAnimSequenceBase * Animation
)

Public function Virtual

FLinearColor

 

GetEditorColor()

Public function Virtual

FString

 

GetEditorComment()

Public function Const

FString

 

GetNotifyName()

Implementable event to get a custom name for the notify

Public function Virtual

void

 

NotifyBegin

(
    USkeletalMeshComponent * MeshCo...,
    UAnimSequenceBase * Animation,
    float TotalDuration
)

Public function Virtual

void

 

NotifyEnd

(
    USkeletalMeshComponent * MeshCo...,
    UAnimSequenceBase * Animation
)

Public function Virtual

void

 

NotifyTick

(
    USkeletalMeshComponent * MeshCo...,
    UAnimSequenceBase * Animation,
    float FrameDeltaTime
)

Public function Virtual

void

 

OnAnimNotifyCreatedInEditor

(
    FAnimNotifyEvent & ContainingAnimNo...
)

Public function Const

bool

 

Received_NotifyBegin

(
    USkeletalMeshComponent * MeshCo...,
    UAnimSequenceBase * Animation,
    float TotalDuration
)

Public function Const

bool

 

Received_NotifyEnd

(
    USkeletalMeshComponent * MeshCo...,
    UAnimSequenceBase * Animation
)

Public function Const

bool

 

Received_NotifyTick

(
    USkeletalMeshComponent * MeshCo...,
    UAnimSequenceBase * Animation,
    float FrameDeltaTime
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

UObject Interface

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