EAnimGroupRole::Type

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h

Include

#include "Animation/AnimationAsset.h"

Syntax

namespace EAnimGroupRole
{
    enum Type
    {
        CanBeLeader,
        AlwaysFollower,
        AlwaysLeader,
        TransitionLeader,
        TransitionFollower,
    }
}

Values

Name

Description

CanBeLeader

This node can be the leader, as long as it has a higher blend weight than the previous best leader.

AlwaysFollower

This node will always be a follower (unless there are only followers, in which case the first one ticked wins).

AlwaysLeader

This node will always be a leader (if more than one node is AlwaysLeader, the last one ticked wins).

TransitionLeader

This node will be excluded from the sync group while blending in.

TransitionFollower

This node will be excluded from the sync group while blending in.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback