EBoneControlSpace

Enum for controlling which reference frame a controller is applied in.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h

Include

#include "Animation/AnimTypes.h"

Syntax

enum EBoneControlSpace
{
    BCS_WorldSpace,
    BCS_ComponentSpace,
    BCS_ParentBoneSpace,
    BCS_BoneSpace,
    BCS_MAX,
}

Values

Name

Description

BCS_WorldSpace

Set absolute position of bone in world space.

BCS_ComponentSpace

Set position of bone in SkeletalMeshComponent's reference frame.

BCS_ParentBoneSpace

Set position of bone relative to parent bone.

BCS_BoneSpace

Set position of bone in its own reference frame.

BCS_MAX

Remarks

Enum for controlling which reference frame a controller is applied in.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback