Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include |
#include "Animation/AnimInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void
AddNativeStateEntryBinding
(
const FName
& MachineName,
const FName
& StateName,
const FOnGraphStateChanged
& NativeEnteredDelegate,
const FName
& BindingName
)
Sets up a native state entry delegate from state with StateName, in the state machine with name MachineName.