FAnimNode_LinkedInputPose

Windows
MacOS
Linux

Inheritance Hierarchy

FAnimNode_Base

FAnimNode_LinkedInputPose

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedInputPose.h

Include

#include "Animation/AnimNode_LinkedInputPose.h"

Syntax

struct FAnimNode_LinkedInputPose : public FAnimNode_Base

Variables

Name Description

Public variable

FBlendedHeapCur ...

 

CachedInputCurve

Public variable

FCompactHeapPos ...

 

CachedInputPose

If this linked input pose is not dynamically linked, this cached data will be populated by the calling linked instance node before this graph is processed.

Public variable

FName

 

Graph

The graph that this linked input pose node is in, filled in by the compiler

Public variable

FPoseLink

 

InputPose

Input pose, optionally linked dynamically to another graph

Public variable

FName

 

Name

The name of this linked input pose node's pose, used to identify the input of this graph.

Public variable

int32

 

OuterGraphNodeIndex

The node index of the currently-linked outer node.

Constructors

Name Description

Public function

FAnimNode_LinkedInputPose()

Functions

Name Description

Public function

void

 

DynamicLink

(
    FAnimInstanceProxy * InInputPro...,
    FPoseLinkBase * InPoseLink,
    int32 InOuterGraphNodeIndex
)

Called by linked instance nodes to dynamically link this to an outer graph

Public function

void

 

DynamicUnlink()

Called by linked instance nodes to dynamically unlink this to an outer graph

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext & Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update() .

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData & DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual

void

 

Update_AnyThread

(
    const FAnimationUpdateContext & Con...
)

Called to update the state of the graph relative to this node.

Constants

Name

Description

DefaultInputPoseName

The default name of this input pose

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback